Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale talks about new rules, a new world and new duelists, exclusively on Nintendo Switch.
If someone comes to visit you and at a certain point exclaims “who plays the most Yu-Gi-Oh!”, There are two possibilities. You can send the daring patron to the review of Yu-Gi-Oh! Legacy of the Duelist: Link Evolution that we published last year, or (recommended) directly submit the review of Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale, which you are reading right now.
Of course, they are not the same thing, and not for the obvious reasons related to the title or to the fact that they are two separate episodes of the same franchise. The collectible card game (one of the best known in the world together with Magic) has changed very rapidly in recent years, perhaps to cope with modes of use that have also become too rapid, almost schizophrenic. The traditional rules you knew were joined by those of Speed Duel, then of Rush Duel. And it is precisely to the latter that Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale is entirely dedicated.
The operation – perhaps especially in Europe – makes particular sense, and we are about to explain why in the review of Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale.
The plot: the bond with Yu-Gi-Oh! Sevens
The Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale takes place in the world of Yu-Gi-Oh! Sevens, a completely unknown anime series in the West. And the problem is definitely not a lack of interest, as all previous Yu-Gi-Oh! they also arrived at us on time, at some point. The cause is, if anything, to be attributed to the pandemic: in fact, the serialization of Sevens began in 2020, a very unfortunate year, and then suffered more successive interruptions.
From the gaming point of view this is good, because consequently Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale represents a fresh and innovative production: we do not know the “familiar faces” in the land of the Rising Sun, nor the situation, nor the new rules. Yu-Gi-Oh! Territory Sevens must be fully explored, clearly starting from some known and essential elements, such as the presence of cards and duels between challengers equipped with their original deck. The player takes on the role of a new unnamed duelist, a kid from Goha’s elementary school; thus begins his rise in the world of Duel Monster, in the company of Yuga (the protagonist of the anime series) and his friends. The city is controlled by the Goha Corporation, which does not look kindly on the very recent changes to the rules of the Duel Monster, introduced by Yuga and for which even your alter-ego seems particularly suited.
Speaking of important news: Yu-Gi-Oh! Sevens has revolutionized the rules of the Konami game and the same goes for Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale, which has completely absorbed the new mechanics. Duel Monster duels are now faster and more intense, at least on paper. Without starting the writing of a themed encyclopedia, here are the most relevant changes we have noticed: you can summon as many monsters as possible in the same turn, and not just one anymore (the tributes remain for monsters from level five onwards); the playing field has three monster card zones and three magic and trap zone cards; no more extra deck, therefore completely removed the Pendulum, XYZ, Fusion and company summons; introduction of cards to be played in combination at the same time, which are placed side by side (also graphically) and actually behave as a single creature with a single attack, a single defense and a single effect.
Given the many novelties related to the anime and the rules, let’s now focus more on the offer of Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale. The gameplay alternates exploratory phases with others dedicated entirely to combat, obviously based on Duel Monster clashes. The former is also the least successful: the game world is not particularly vast and from an artistic and content point of view very lacking. Basically, you will move between a few areas, full of secondary characters that are useless and some NPCs (a few) ready to assign you a specific mission, most of the time the one necessary to continue in the plot.
On balance, however, nobody cares about this: because anyone who buys Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale does it for the possibility of dueling – and will be able to duel, keep that in mind, only with the new rules we have already told you about. The clashes of the title, yes, are very accurate from the point of view of the effects, however more than any other title of Yu-Gi-Oh! published for ten years now. Fortunately, the point of reference was Yu-Gi-Oh! Duel Links for mobile devices, and not the sloppier and more anonymous Legacy of The Duelist (released on Nintendo Switch and PlayStation 4 last year).
This translates, to exemplify a little, not only in captivating graphics in the texts on the screen during duels, or in cards finally legible and with increased dimensions, but also small images of the monsters in 2D that “are generated” by the cards and remain suspended above them; some cards (but not too many) once played show even a very short video, usually a creature that is unleashed by taking position on the pitch. From a technical point of view (textures, polygonal models, attention to detail) nothing formidable to report, but let’s repeat it again: do you remember the real sloppiness of Legacy of The Duelist? Sure, the glories of Yu-Gi-Oh titles for PlayStation 2 and PlayStation Portable are long gone, but for once we’re holding something a little bolder in our hands.
Again, the main defects of the production are the most easily understood: first of all, the number of cards available, which cannot in any way equal the lists and decks of the past. And how could it? The new rules have imposed obvious limitations, on all the removal of the extra deck and entire strategies currently available in official tournaments. On the other hand, these limitations allow Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale to dare, proposing fresh rules and a renewed use of the same part game that has continued to entertain for over twenty years now. Greater care in the exploration of the 3D environment, the school and the city of Goha would have made the production really interesting: for now, we have to recommend it only to those willing to spend 40 euros for a first taste of Rush Duel and Yu-Gi -Oh! Sevens.
Yu-Gi-Oh! Rush Duel review
- Narrative context unpublished in some countries
- New rules for the famous card game
- Offline and online duels
- Limited number of cards
- Technically and graphically forgettable
- The exploration of the environments is not convincing at all